INSIDE THE BAY

NPC Framework - REBORN

NPC Framework - REBORN

Edited on Feb 21, 2025 - Compatible with TLB Reborn - the new TLB engine, public announcement coming up on Feb 23, 2025 Let's craft some abominable creatures, shy sidekicks,...

NPC Framework - REBORN

Edited on Feb 21, 2025 - Compatible with TLB Reborn - the new TLB engine, public announcement coming up on Feb 23, 2025 Let's craft some abominable creatures, shy sidekicks,...

VIBE FRAMEWORK - REBORN

Vibes (playable class) are one of the key building blocks of The Lost Bay RPG. Vibes determine what the character is good at and how they might develop. But beyond...

VIBE FRAMEWORK - REBORN

Vibes (playable class) are one of the key building blocks of The Lost Bay RPG. Vibes determine what the character is good at and how they might develop. But beyond...

URBAN LEGEND POINT CRAWL FRAMEWORK

URBAN LEGEND POINT CRAWL FRAMEWORK

The Lost Bay default exploration procedure is Wandering. It’s a pointcrawl where PCs are forced to confront the unsettling and strange Urban Legends that permeate the Lost Bay. Urban Legends are modern...

URBAN LEGEND POINT CRAWL FRAMEWORK

The Lost Bay default exploration procedure is Wandering. It’s a pointcrawl where PCs are forced to confront the unsettling and strange Urban Legends that permeate the Lost Bay. Urban Legends are modern...

BETTER ENCOUNTERS

BETTER ENCOUNTERS

We all like fun and engaging NPCs. But in the heat of a game, or with little time to prep a session it's not an easy task as a GM...

BETTER ENCOUNTERS

We all like fun and engaging NPCs. But in the heat of a game, or with little time to prep a session it's not an easy task as a GM...