Vaults of Vaarn #4
Vaults of Vaarn #4
The acclaimed Vaults of Vaarn series returns for a fourth issue of psychedelic science-fantasy roleplaying. Vaarn is a 'dying earth' tabletop RPG setting, drawing from novels like Dune, Hyperion, The Book of the New Sun, and the artwork of Moebius. Vaarn is a surreal and colourful world: a post-apocalyptic, post-human landscape, where the dividing line between flesh and machinery has blurred and the borders between magic, science, and faith have likewise been obscured.
This fourth installment takes readers beyond Vaarn's sky-blue deserts to the Great Wall, a towering megastructure so large that it contains entire civilisations within its ancient, decaying bounds.
Return to the End
The acclaimed Vaults of Vaarn series returns for a fourth issue of psychedelic science-fantasy roleplaying. Vaarn is a 'dying earth' tabletop RPG setting, drawing from novels like Dune, Hyperion, The Book of the New Sun, and the artwork of Moebius. Vaarn is a surreal and colourful world: a post-apocalyptic, post-human landscape, where the dividing line between flesh and machinery has blurred and the borders between magic, science, and faith have likewise been obscured.
This fourth installment takes readers beyond Vaarn's sky-blue deserts to the Great Wall, a towering megastructure so large that it contains entire civilisations within its ancient, decaying bounds. The Wall is inspired by the superstructure depicted in Tsutomu Nihei's manga Blame! and the overgrown industrial environments of the videogame Rain World.
The Wall can be used as a palette cleanser in a long-running Vaarn campaign, or it can be a campaign setting in itself, with the PCs hailing from the societies that have established themselves within the colossus.
This issue includes:
- An introduction to the Wall and the cultures dwelling within.
- Campaign seeds, if you need excuses to involve the PCs in the affairs of the Wallborn.
- Three new PC Ancestries: the climbing Wallborn, fearsome feathered Harpies, and gas-filled Stratosfolk.
- Five factions that influence the Wall's politics: the aristocratic Forty Families of Sargattea, the resolute Sargattean Guard, the cruel Royal Roost of Ostriel, the secretive Krypteia, and the mysterious, Wall-hating Levellers.
- Maps of the rival city-states of Sargattea and Ostriel.
- Wall travelling rules and procedures.
- 20 location generator tables to create a fully detailed Wall-crawl, including Beetle Ranches, Cloudspires, Hanging Jungles, Sky Pirate Dens, and more.
- A bestiary of 22 new Wall-dwelling monsters.
- Appendices, containing new rules for Vaarnish poisons and Alchemy .
Fully illustrated throughout with evocative line-art. A5 sized, 64 pages. Printed in black and white on uncoated paper with colour covers. PDF download included with orders.
BROWSE THE ENTIRE VAARN COLLECTION
Buying this you get:
-
A5 68p saddle stitched zine
- Color cover, b&w interior
- PDF of the zine
- PDF of character sheers, oracle, compact bestiary
Credits
Text, art and layout Leo Hunt
SHIPPING
SHIPPING
All products of The Lost Bay Studio Store are shipped from the UK, by our fulfilment partners at PackFulfilment. The zines are carefully packaged, and shipped with Royal Mail, unless specified otherwise. Our fulfilment partner is carbon negative and uses as little plastic as possible.
EU orders under 150€ are shipped with The Import One Stop Shop (IOSS): import VAT is prepaid and customs preprocessed. Reduced VAT is applied when applicable. Which means customers won't have to deal with customs and pay duties on reception.
EU orders over 150€ or to other international destinations, might cause custom duties upon reception. The Lost Bay Studio is not responsible for those duties and other import taxes.
If you receive a damaged or wrong item, please contact us, we'll issue a refund or replace the item.